Dungeon Delver Devlog #1


Today marks one week of work on Dungeon Delvers! It's the first 'big' project I've taken on during my time using the Godot engine, and it's  a lot of fun! 

Of course that doesn't mean the game's perfect; far from it. Please feel free to share any criticism, complains, or even compliments on the game. I'm interested to see what I can improve! I'm currently working with an artist so the character is no longer a slime, so look out for some updated textures soon :)

My plan for this next week is to program a better movement system for the AI. I have the groundwork in place for it, I just gotta hit my head against the problem for awhile and i'll figure it out ( adds a whole new meaning to using your head :P )

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